![](https://static.wixstatic.com/media/86a28da632f8242452e4a8d4375c0480.jpg/v1/fill/w_288,h_216,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/86a28da632f8242452e4a8d4375c0480.jpg)
Charles Pearson-Bernardoff
Game / Level Designer & Unity C# Developer
Serious Games
![](https://static.wixstatic.com/media/3e0c42_407978580ed241d6b067095a910098c3.png/v1/fill/w_562,h_319,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/3e0c42_407978580ed241d6b067095a910098c3.png)
Support : Windows & Android
Players : 1 player - Achievements - Leaderboards
Genre : Third Person Platform / Adventure
Public : Everyone
Development : Unity 3D - 8 months
Role: Game & Level Designer, Unity C# Developer
About the projects
These three serious game projects are under NDA. I can only display the images approved by the company to publish here and on Linkedin. Thank you for your understanding.
My Role
I was the Game / Level Designer and Unity C# Developer within a small development team of 3: another Developer and a Game Artist:
- The Game / Level Design and universe, along with the Pedagogy Team
- Most of the user interface pages, using Unity, C# and the NGUI plugin
- Gameplay development: main features, minigames and level scripting
- Audio system, dialog recording and editing
- Playtesting with User eXperience researchers and target audience
Our objective was to convert PowerPoint presentations and paper material into serious games.