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Resume / Curriculum Vitae

Seasoned Technical Game & Level Designer with 7 years of experience and strong technical skills.

After graduating from ISART Digital, Paris in Game & Level Design, I worked in the UK, Slovakia, France and Canada on both PC and mobile games as Game / Level Designer and programmer. 

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Passionate of Game Design and Development, I am now working as freelancer with companies that benefit from my experience in both Game Design and Development to create video games, serious games and machine learning.

Core Skills
  • Game Design

  • Unity 3D

  • Rational Game Design

  • Strong Communication Skills

  • Fluent English + French

  • Level Design / Scripting

  • Kinematics Scripting

  • Level Building

  • Rational Level Design

  • Balancing

  • Unity C# Development

  • Prototyping

  • Gameplay Development

  • User Interface Development

  • Mobile Optimization

PROFESSIONAL EXPERIENCE

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Jan. 2019 - Today: Game/Level Designer & Unity C# Developer – Eidos, Canada

Game / Level Design and C# programming on machine-learning projects for video games production and prototypes. Freelance work for both Matsuko and Eidos Montréal (joint effort).

Tools: Remote from Montréal. Unity, C#, Visual Studio, GIT/Mercurial, Tensorflow for AI

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Nov 2017 – Today: Game / Level Designer & Unity C# Developer – EastWorks, Slovakia

Remote. Game / Level Design for tactical RPG on PC (NDA). UI Design. Gameplay & UI programming.

Tools: Unity 3D, C#, Visual Studio, Photoshop, Google Drive, Skype

 

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June 2016 – Jan. 2018: Game / Level Designer & Unity C# Developer – Matsuko, Slovakia

Game / Level Design / Level Building for a sci-fi open-world RPG on PC (NDA). Feature briefs and detailed features design, game loops, AI behavior. Implementation Owner: JIRA, milestones deliverables. Core Team: prototyping co-op space combat game. Gameplay & UI programming.

Tools: Confluence, JIRA, Unity 3D, C#, Photoshop, Office & Google Drive, Skype

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Aug. 2014 – Today: Game Designer & Unity C# Developer – Haze Games, London, United Kingdom

 

Game Design and Development as Freelance activity: Games and Serious Games for mobile platforms and PC. I work on my own indie games, but also with remote and on-site teams to develop both small and AAA mobile games for clients. Experience as Gameplay Developer, User Interface Developer, Game and Level Scripter.

Clients: Airbus, BeMyApp, Player2, and more (under NDA).

 

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Nov. 2012 – 2014: Game / Level Designer & Unity C# Developer – Airbus, Toulouse, France

 

Game Design, level design and development of Serious Games using C# with Unity 3D for Android and PC. Gameplay and User Interface development. Simple 3D assets modelling with Maya. Sound effects and dialog recording/editing with Adobe Audition. Strong communication with UX and Pedagogy teams during concept and testing phases.

 

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Aug. 2012 – Nov. 2012: Game / Level Designer – Playsoft, Paris, France

 

Game Design / Level Design / Test for mobile games: Oggy, Psychognomes, Stars of Gaïa. Over 1 million downloads.

 

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Nov. 2010 – July 2012: Lead Designer – Cyanide Studio, Paris, France

 

Level Designer & Scripter on Confrontation. Level layouts, balancing, events, kinematics, and enemy scripting with LUA. Lead Designer on Blood Bowl: Chaos Edition and Dungeonbowl: design, balance and test of new game mechanics, races and teams. Story, background and dialog writing. Multiplayer-oriented level design. Games Workshop licence validation process handling.

EDUCATION

 

Sept. 2010 – Aug. 2013: Game & Level Design Bachelor Degree – ISART Digital, Paris, France

 

Three-year Bachelor degree. With Honors. Board games and video games with Unity 3D and Adobe Flash: RomAncia, Beetlejuice, narrative GameBooks.

 

Topics: Rational Game and Level Design, Top-Down process, MDA framework, SCRUM, Unity 3D, Unreal Engine, Virtools, Construct 2, Game Maker, JavaScript, Adobe Flash, Photoshop, Maya, 3DS Max.

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Sept. 2007 – July 2010: Scientific Baccalaureate – Félix le Dantec, Lannion, France

 

Equivalent to High School Diploma. With Honors. Maths, physics, programming.

 

Languages: French: Native – English: Fluent in both speaking & writing.

PUBLICATIONS

 

2015: Learning NGUI for Unity – 360 Pages – Packt Publishing – ISBN: 9781783552979

Updated Second Edition of the technical book I wrote about Unity 3D and the NGUI plugin by Tasharen Entertainment. 

 

Review: “Mr. Pearson has restored my faith in writers of technical books and in the product itself.”

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2014: NGUI for Unity – 180 Pages – Packt Publishing – ISBN: 9781783558667

First Edition of the technical book I wrote about Unity 3D and the NGUI plugin by Tasharen Entertainment.

 

Review: "This is THE book to have if you want to discover and master NGUI."

SKILLS

 

Game Design – Highly creative and structured - I design, balance and test game systems to achieve the defined target experience. I Iterate on prototypes to ensure ideal challenge, fun and a good User eXperience while keeping in mind platform limitations and target audience requirements.

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Tools: Rational Game Design, Top-Down process, MDA Framework, brainstorming, prototyping, Jesse Schell's 'The Art of Game Design', Vertical Slices testing, Trello, Microsoft Suite, Visio and Google Docs.

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Level Design – I aim to design surprising levels with increasing challenges; ensure mechanics are efficiently introduced and then mastered before combining them to create variety and reward.

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Tools: Rational Level Design, Illustrator, InkScape, Unity 3D prototypes, Microsoft Suite and Google Docs.

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Unity C# Development – Development of prototypes to assess gameplay features and feel before final implementation for PC & Mobile. I use Design Patterns to ensure efficiency, clarity and code reusability. Assets integration, Gameplay/UI programming, events/kinematics/enemies scripting.

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Tools: C#, Unity3D, NGUI, SmartGit, JSON, XMPP, LUA, Visual Studio, Slack.

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Team Player – Organized, committed, hardworking, equipped with a sense of humor. I believe good team communication and exchange of ideas are keys to rich and consistent games.

 

Tools: Taiga, Slack, Trello, Google Docs, Microsoft Suite, Presentations, SmartGit, Tortoise SVN.

 

ADDITIONAL INFORMATION

 

Indie dev: Fractal Space by Haze Games, bound to be released on PC and consoles in 2020.

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Laureate of Ingrid Betancourt’s 'Fondation pour la Vocation', 2011 in Paris, Fance.

 

Global Game Jam participant. Part of the Leap Motion Developer Program.

Driving license. Climbs rocks and plays electric & acoustic guitar.

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Playing: RB6:Siege, AC: Syndicate, Prey, Doom, CS:GO, Uncharted, Horizon, Watch_Dogs 2   

Games: Modern Combat, The Room, NOVA, Clash of Clans, Dungeon Hunters, MGSV, TLOU, SOMA

Movies: The Man From Earth, Primer, The Divide, The Departed, Interstellar, Gravity, Tangled

TV Shows: Battlestar Galactica, Black Mirror, Fargo, Utopia, Firefly, Doctor Who, Sherlock, Lost

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