Charles Pearson-Bernardoff
Game / Level Designer & Unity C# Developer
Resume / Curriculum Vitae
Seasoned Technical Game & Level Designer with 7 years of experience and strong technical skills.
After graduating from ISART Digital, Paris in Game & Level Design, I worked in the UK, Slovakia, France and Canada on both PC and mobile games as Game / Level Designer and programmer.
Passionate of Game Design and Development, I am now working as freelancer with companies that benefit from my experience in both Game Design and Development to create video games, serious games and machine learning.
Core Skills
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Game Design
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Unity 3D
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Rational Game Design
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Strong Communication Skills
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Fluent English + French
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Level Design / Scripting
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Kinematics Scripting
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Level Building
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Rational Level Design
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Balancing
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Unity C# Development
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Prototyping
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Gameplay Development
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User Interface Development
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Mobile Optimization
PROFESSIONAL EXPERIENCE
Jan. 2019 - Today: Game/Level Designer & Unity C# Developer – Eidos, Canada
Game / Level Design and C# programming on machine-learning projects for video games production and prototypes. Freelance work for both Matsuko and Eidos Montréal (joint effort).
Tools: Remote from Montréal. Unity, C#, Visual Studio, GIT/Mercurial, Tensorflow for AI
Nov 2017 – Today: Game / Level Designer & Unity C# Developer – EastWorks, Slovakia
Remote. Game / Level Design for tactical RPG on PC (NDA). UI Design. Gameplay & UI programming.
Tools: Unity 3D, C#, Visual Studio, Photoshop, Google Drive, Skype
June 2016 – Jan. 2018: Game / Level Designer & Unity C# Developer – Matsuko, Slovakia
Game / Level Design / Level Building for a sci-fi open-world RPG on PC (NDA). Feature briefs and detailed features design, game loops, AI behavior. Implementation Owner: JIRA, milestones deliverables. Core Team: prototyping co-op space combat game. Gameplay & UI programming.
Tools: Confluence, JIRA, Unity 3D, C#, Photoshop, Office & Google Drive, Skype
Aug. 2014 – Today: Game Designer & Unity C# Developer – Haze Games, London, United Kingdom
Game Design and Development as Freelance activity: Games and Serious Games for mobile platforms and PC. I work on my own indie games, but also with remote and on-site teams to develop both small and AAA mobile games for clients. Experience as Gameplay Developer, User Interface Developer, Game and Level Scripter.
Clients: Airbus, BeMyApp, Player2, and more (under NDA).
Nov. 2012 – 2014: Game / Level Designer & Unity C# Developer – Airbus, Toulouse, France
Game Design, level design and development of Serious Games using C# with Unity 3D for Android and PC. Gameplay and User Interface development. Simple 3D assets modelling with Maya. Sound effects and dialog recording/editing with Adobe Audition. Strong communication with UX and Pedagogy teams during concept and testing phases.
Aug. 2012 – Nov. 2012: Game / Level Designer – Playsoft, Paris, France
Game Design / Level Design / Test for mobile games: Oggy, Psychognomes, Stars of Gaïa. Over 1 million downloads.
Nov. 2010 – July 2012: Lead Designer – Cyanide Studio, Paris, France
Level Designer & Scripter on Confrontation. Level layouts, balancing, events, kinematics, and enemy scripting with LUA. Lead Designer on Blood Bowl: Chaos Edition and Dungeonbowl: design, balance and test of new game mechanics, races and teams. Story, background and dialog writing. Multiplayer-oriented level design. Games Workshop licence validation process handling.
EDUCATION
Sept. 2010 – Aug. 2013: Game & Level Design Bachelor Degree – ISART Digital, Paris, France
Three-year Bachelor degree. With Honors. Board games and video games with Unity 3D and Adobe Flash: RomAncia, Beetlejuice, narrative GameBooks.
Topics: Rational Game and Level Design, Top-Down process, MDA framework, SCRUM, Unity 3D, Unreal Engine, Virtools, Construct 2, Game Maker, JavaScript, Adobe Flash, Photoshop, Maya, 3DS Max.
Sept. 2007 – July 2010: Scientific Baccalaureate – Félix le Dantec, Lannion, France
Equivalent to High School Diploma. With Honors. Maths, physics, programming.
Languages: French: Native – English: Fluent in both speaking & writing.
PUBLICATIONS
2015: Learning NGUI for Unity – 360 Pages – Packt Publishing – ISBN: 9781783552979
Updated Second Edition of the technical book I wrote about Unity 3D and the NGUI plugin by Tasharen Entertainment.
Review: “Mr. Pearson has restored my faith in writers of technical books and in the product itself.”
2014: NGUI for Unity – 180 Pages – Packt Publishing – ISBN: 9781783558667
First Edition of the technical book I wrote about Unity 3D and the NGUI plugin by Tasharen Entertainment.
Review: "This is THE book to have if you want to discover and master NGUI."
SKILLS
Game Design – Highly creative and structured - I design, balance and test game systems to achieve the defined target experience. I Iterate on prototypes to ensure ideal challenge, fun and a good User eXperience while keeping in mind platform limitations and target audience requirements.
Tools: Rational Game Design, Top-Down process, MDA Framework, brainstorming, prototyping, Jesse Schell's 'The Art of Game Design', Vertical Slices testing, Trello, Microsoft Suite, Visio and Google Docs.
Level Design – I aim to design surprising levels with increasing challenges; ensure mechanics are efficiently introduced and then mastered before combining them to create variety and reward.
Tools: Rational Level Design, Illustrator, InkScape, Unity 3D prototypes, Microsoft Suite and Google Docs.
Unity C# Development – Development of prototypes to assess gameplay features and feel before final implementation for PC & Mobile. I use Design Patterns to ensure efficiency, clarity and code reusability. Assets integration, Gameplay/UI programming, events/kinematics/enemies scripting.
Tools: C#, Unity3D, NGUI, SmartGit, JSON, XMPP, LUA, Visual Studio, Slack.
Team Player – Organized, committed, hardworking, equipped with a sense of humor. I believe good team communication and exchange of ideas are keys to rich and consistent games.
Tools: Taiga, Slack, Trello, Google Docs, Microsoft Suite, Presentations, SmartGit, Tortoise SVN.
ADDITIONAL INFORMATION
Indie dev: Fractal Space by Haze Games, bound to be released on PC and consoles in 2020.
Laureate of Ingrid Betancourt’s 'Fondation pour la Vocation', 2011 in Paris, Fance.
Global Game Jam participant. Part of the Leap Motion Developer Program.
Driving license. Climbs rocks and plays electric & acoustic guitar.
Playing: RB6:Siege, AC: Syndicate, Prey, Doom, CS:GO, Uncharted, Horizon, Watch_Dogs 2
Games: Modern Combat, The Room, NOVA, Clash of Clans, Dungeon Hunters, MGSV, TLOU, SOMA
Movies: The Man From Earth, Primer, The Divide, The Departed, Interstellar, Gravity, Tangled
TV Shows: Battlestar Galactica, Black Mirror, Fargo, Utopia, Firefly, Doctor Who, Sherlock, Lost